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Notícias da semana

Edição #15 · 10 de setembro Edição completa
UX Design

A short history of logos made of data

An idea kept coming back in most branding projects I worked on in the past years: what if we embedded data in the logo? Real data, not symbols of information but information itself. Data that meant something for the client, that would shape the logo and create something unique. This idea came back again earlier this ye

Game Design

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird and its feathers.